Monday, 30 January 2012

Rotation Matrix

One of the issues with the camera is that the table will not be parrallel to the edge of the image unless the person can take a perfect image.

This means the image needs to be rotated to make it straight.

One way of doing this is by using a rotation matrix :

http://en.wikipedia.org/wiki/Rotation_matrix

The co-ordinates also needed to be scaled so that they match the co-ordinates and size in the physics engine.

A class was to be written  which would rotate and scale the image so that the co-ordinates could match the physics model.

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